<AE+	0	Arms Energy	Refill Ammo
<AM+	2	ArMs +	Give weapon X with Ammo Y (or just adds ammo Y to X)
<AM-	1	ArMs -	Lose Weapon X
<AMJ	2	ArMs Jump	Jump to Y if player has weapon X
<ANP	3	Animate NPc	Animate npc X with animation Y and direction Z
<BOA	1	BOss Animation	Animate boss
<BSL	1	Boss Script Load	Start boss fight with npc X
<CAT	0	Speed All Text	Instant text display on all messages until END
<CIL	0	Clear ILlustration	Clears illustration during credits
<CLO	0	CLOse	Close message box
<CLR	0	CLeaR	Clear message box
<CMP	3	Change MaP tile	Change map coords X:Y to tile Z (with smoke)
<CMU	1	Change MUsic	Change music to song X
<CNP	3	Change NPc	Change npc X to type Y with direction Z
<CPS	0	Clear Prop. Sound	Clears propeller sound
<CRE	0	CREdits	Roll Credits
<CSS	0	Clear Stream Sound	Clear stream sound
<DNA	1	[DNA?]	Unknown [Something to do with bosses?]
<DNP	1	Delete NPc	Delete npc X
<ECJ	2	Event Check Jump	Jump to Y if npc with ID X exists
<END	0	END	End script event
<EQ+	1	EQuip +	Add X to equip flag bytes
<EQ-	1	EQuip -	Subtract X from equip flag bytes
<ESC	0	ESCape	Quit to title screen
<EVE	1	EVEnt	Jump to event X (non-conditional)
<FAC	1	FACe	Show face X in message box
<FAI	1	FAde In	Fade in from direction X
<FAO	1	FAde Out	Fade out from direction X
<FL+	1	FLag +	Set flag X
<FL-	1	FLag -	Clear flag X
<FLA	0	FLAsh	Flash screen
<FLJ	2	FLag Jump	Jump to event Y if flag X is set
<FMU	0	Fade MUsic	Fade Music to low volume
<FOB	2	Focus On Boss	Focus of boss X in Y ticks [Y > 0]
<FOM	1	Focus On Me	Focus on player in X ticks [X > 0]
<FON	2	Focus On Npc	Focus on npc X in Y ticks [Y > 0]
<FRE	0	FREe	Frees menu cursor [also used after ZAM or some reason]
<GIT	1	Graphic ITem	Show item X in message box (add 1000 to X for items - GIT0000 to remove)	
<HMC	0	Hide My Character	Hides player
<INI	0	INItialize	Resets memory and starts game from beginning
<INP	3	[I?] NPc	Change NPc X to type Y and direction Z [Sets flag 0x8000]
<IT+	1	ITem +	Add item X
<IT-	1	ITem -	Remove item X
<ITJ	2	ITem Jump	Jump to Y if player has item X
<KEY	0	KEY lock	Locks keyboard input and hides status bars until END [used for message boxes]
<LDP	0	LoaD Profile	Loads Profile.dat save file
<LI+	1	LIfe +	Restores X health
<ML+	1	Max Life +	Maximum health increases by X
<MLP	0	Map [LP?]	Display Map
<MM0	0	My Motion 0	Sets player horizontal motion to zero
<MNA	0	Map NAme	Displays map name
<MNP	4	Move NPc	Moves npc X to coords Y:Z with direction W
<MOV	2	MOVe	Moves player to X:Y
<MP+	1	[MaP +?]	Unknown [map-related]
<MS2	0	MeSsage 2	Places an invisible message box at top of screen
<MS3	0	MeSsage 3	Places a message box at top of screen
<MSG	0	MeSsaGe	Places a message box at bottom of screen	
<MYB	1	MY Bump	Player jumps in direction X
<MYD	1	MY Direction	Set player direction to X
<NCJ	2	Npc Check Jump	Jumps to Y if any npc of type X exist
<NOD	0	NOD	Message box wait for key press to continue
<NUM	1	NUMber	Outputs weapon X's ammo as text
<PRI	0	PRInt	Hides status bars and freezes game until KEY or END
<PS+	2	Portal Slot +	Set teleportal slot X to location Y
<QUA	1	QUAke	Shake screen for X ticks
<RMU	0	Restore MUsic	Restores music playback [doesn't work for all songs]
<SAT	0	Speed-up All Text	Instant text display on all messages until END [glitches scrolling text]
<SIL	1	Show ILlustration	Show Illistration X during credits
<SK+	1	SKipflag +	Sets skipflag X [remains set after player died]
<SK-	1	Skipflag -	Removes skipflag
<SKJ	2	SKipflag Jump	Jump to event Y if Skipflag X is set
<SLP	0	Show Location Portals	Show teleporter location menu
<SMC	0	Show My Character	Shows player character
<SMP	2	Shift MaP tile	Shift map tile at coords X:Y one tile to the left in the tile set (without smoke)
<SNP	4	Set NPc	Create npc of type X at coord Y:Z and direction W
<SOU	1	SOUnd	Play Sound X
<SPS	0	Start Propeller Sound	Starts propeller sound 
<SSS	1	Start Stream Sound	Starts stream sound with pitch X
<STC	0	Save Time Counter	Saves time counter to 290.rec
<SVP	0	SaVe Profile	Save game
<TAM	3	Trade ArMs	Trade weapon X for weapon Y with ammo Z [max ammo 0000 = no change]
<TRA	4	TRAnsport	Transport to map X, run event Y and place player at coordinates Z:W
<TUR	0	Text UnRead?	Instant text display until CLR
<UNI	1	UNIverse?	Changes movement mode (0000 - regular, 0001 - zero-G, 0002 - No movement allowed)
<UNJ	1	UNiverse Jump?	Unknown
<WAI	1	WAIt	Pauses script for X ticks
<WAS	0	WAit until Standing	Pause script until player touches ground
<XX1	1	XX1	Shows distant view of Island [image X]
<YNJ	1	Yes/No Jump	Ask question, jump to event X if no
<ZAM	0	Zero ArMs	All weapon levels drop to 1
